The maths behind every Mines multiplier
The board has 25 tiles. With M mines, your first pick is safe with probability (25 − M) ÷ 25, the second with (24 − M) ÷ 24, and so on. Multiply those together to get the chance of surviving k picks. The multiplier is simply one over that chance, times 0.99, rounded down to two decimals. That is why every step returns the same 99% on average, and why no stopping point is better than another.
| Mines | 1st gem pays | Chance | 3 gems pay | Chance |
|---|---|---|---|---|
| 1 | 1.03× | 96.0% | 1.12× | 88.00% (1 in 1.1) |
| 3 | 1.12× | 88.0% | 1.47× | 66.96% (1 in 1.5) |
| 5 | 1.23× | 80.0% | 1.99× | 49.57% (1 in 2.0) |
| 10 | 1.65× | 60.0% | 5.00× | 19.78% (1 in 5.1) |
| 24 | 24.75× | 4.0% | — | — |
Few mines or many?
One mine is a slow climb: 1.03× per early gem, with a 96% chance each time. 24 mines is a single coin toss with long odds: one safe tile out of 25, paying 24.75×. Everything in between is a trade between how often you cash out and how much you cash out. Our Mines guide goes through when people usually stop, and why the board can't change after you press Bet.